As a comic artist, one of the comments I get the most is: "I don't know how you're able to draw the same character over and over again so that they're recognizable!" Even artists who are reasonably fluent in drawing humans can still find this challenging, which is why I put together this final lesson.
This is the next stage in learning to draw people:being able to draw a person repeatedly, and from different angles, without losing their likeness. It's not an essential skill forallillustrators, but anyone making a story book, or a comic book, or any such project where characters are recurrent, will feel the need for it.
An easy way around it, often used in animated series and older comics, is consistent clothing, i.e the same person always wears the same thing and has the same hair style. This feel old-fashioned and even childish by now, but it's still very common in some manga, and aspiring artists emulating that get into the bad habit of relying completely on hair and clothing to identify people.
What, then, does one do when a character needs to change their outfit? Or in the situation below, different time periods meaning different clothing and hair style, and even the eye colour has changed, yet this is the same person.
This lesson is not concerned at all with such secondary identification factors. Let us look at how to draw characters as if they were real people, and the first step, obvious as it may sound, is to know what they look like.
1.Know Your Character's Features
Do you know what characterizes your character's features? Or are you drawing generic eyes, noses, and face shapes? This first part doesn't require drawing skills, only being able to really see them in your mind's eye. It's perfectly okay, in the beginning, to base your characters on people you know, while the generic features in your mind get replaced by the diversity of reality.
Think of a close friend, someone you can visualize clearly. Can you describe the shape of their nose? Eyes? Mouth? Is their chin protruding or weak? Are their earlobes attached or detached? Odds are you cannot, because you have a general picture of them in mind, but the details break down when you try to look at them closely.
This is easy to change, as you just need to start paying attention to individual features by themselves. Next time you see that particular friend, look closely, and write down what you see. I did saywrite down, not draw. We cannot keep a grasp on what we can't name. By describing the identifying features that you see to yourself, you make their distinctiveness conscious, and then you know what you're drawing. You can do that in your own head at any time and anywhere, looking at people around you, and it doesn't stop at a person's face, as we'll see below.
The face is naturally where we look for the most amount of details to recognize a person. We have covered this a great deal inAdvanced Facial Features. You can use the diagrams from that tutorial, showing different shapes of eyes, noses, lips and faces, to put a name to what you see in real people—and of course you'll find there are even more shapes out there.
If you have an old magazine at hand, you can scribble the descriptions right on the photos, as below, training your eye to see them at a glance. It's particularly useful to compare the faces of people of the same gender and age that way, as even if they look alike at first, there are always clues that make them unique. (Bonus points if you try this with people of another ethnicity. The ugly old myth that "all X look alike" is nothing more than unwillingness to look.)
Later on, when you create your own characters, you'll notice that there's no such thing as a generic nose any more, and that you actually can no longer draw without being specific in your drawing...
Below are three secondary female characters in my comic. Their very different features betray equally different personalities. Guess who's easygoing, who's a princess and who's a tough cookie?
While your work may not call for close-ups of hands at all, if it does, then don't neglect this body part, which we have already looked at in detail. Remember male and female hands don't look alike, and further than this, we do tend to be able to recognize the hands of our friends and family. Long fingers, short fingers, fine hands, coarse hands, work-damaged, carefully manicured...
Have you ever found yourself recognizing someone in the distance by how they stand, or how they walk? Posture is another big clue for identification. We're constantly told we should stand straight, so we may tend to always draw people who stand straight, but in reality there are many degrees of posture. We each have our signature posture, like the characters below, who each stand differently.
Note that this is about a person'sstyle, not about acostume. You're not designing one outfit that this person will wear all the time, unless they're in a uniformed profession (policeman, priest) or have a reason to make such a fashion statement. In my comic Malaak, one character, Adrian, always wears the same T-shirt and scarf, accentuating his odd personality... but then we discover there's a reason for it!
But while in real life few people wear the same thing day in, day out, most people do have a distinct dress style, and that is something that very much matters in a character. This dress style not only creates consistency, but also conveys much of the character's personality and/or situation.
Students may have a limited wardrobe, while fashion-conscious young women may never be seen wearing the same thing twice. Shy people wear unremarkable clothing, whereas exuberant people get away with the oddest or most visible things. Men usually have a far less diverse array of clothing and colours than women, and so on.
There's plenty of inspiration for designing a dress style, so just observe people around you. A good question to start from could be: Does this person dress for looks or practicality? Do they want to be noticed, or to blend in?
My main character Malaak was raised modestly, and dresses prettily but in a way that doesn't stand out. In contrast, her friend Zeina, who loves attention, always wears something unusual and eye-catching, with good taste decidedly optional. on the other hand Yeraz is an archaeology student by day and trains in Wushu by night—sporty outfits dominate her life at the moment!
My characters' personalities even show through what they dress up as for Halloween...
Create a reference/character sheet for a real, existing person. Your grandma, your best friend, a teacher—anyone whom you can enroll for this, and safely stare at and sketch for a while (or take various pictures of for reference).
Do it as if you needed to instruct someone else on how to draw that person accurately. Observe, and take note of all that is distinctive about that person: the many details of the face, hair, general silhouette and posture, and dress style, but also essential personality traits, so that your imaginary assistant knows what facial ｅxpressions would be in character.
Since this is your first exercise of the sort, don't worry about going overboard with the details. It is with practice and experience that you start cutting down on them effortlessly.Dohave fun doing it! As an example, I made this reference sheet of a friend whom I was using as model for my character Adrian. There are many distinct details about him, foremost of which is his almost constant poker face.
Now do the same, but designing your own character. There is no "correct" way of going about it; you could start with features and derive personality from them, or the other way round, or design the person to go with a certain dress style or role. What's important is that by the time you're done,you know your character's featuresas if he or she were a real person!
Note:Please do not emulate the "character sheets" found on art sites consisting of a single drawing of the character and a wall of backstory and irrelevant details. The purpose of these documents is to know what characters look like to the last detail, not what kind of tea they drink. A good ref sheet is a priceless aid you create for yourself; I pull out all of mine every time I'm working on my comic. Even though I know my characters like old friends, they help me stay true to them even as my style evolves.